LV 1

Collect the meme.
Foil the meme.
Four rarities. Merge two copies to raise a card a level, up to five. Build thirty. Then take the deck to campaign, ladder, or Tournament Mode.
- Genesis cards
- 6
- Rarity tiers
- 4
- Max level
- 5
- Stat ceiling
- 99
01 / Cards
Genesis set
Six cards in the first print run. Each one carries a name, a line, a rarity and a printed stat pair. Level is yours to raise.
LV 1
LV 2
LV 3
LV 2
LV 4
LV 5
Asteroid is printed at 88/90 and sits at level 5. Raw, that line would read 112/114. Both stats stop at 99.
02 / Rarity
Four tiers.
Published rates.
Every pack rolls five cards against the same table. Rarity sets where a card's printed line starts — not where it ends.
Upgrade level stacks on top of rarity. Each level adds +6 ATK and +6 HP to the printed line, so a level 5 card carries +24. The stack never breaks the ceiling: no card exceeds 99 in either stat, at any rarity, at any level.
A Legendary printed at 92 reaches the cap at level 2 and gains nothing after it. A Common printed at 30 finishes at 54. Rarity decides the floor, and how fast a card runs out of headroom. It does not raise the ceiling.
03 / Upgrade
Two copies in.
One card out.
Merging is the only way to raise a card's level. Both sources are consumed at the moment of the merge and do not come back. The foil gets heavier every level.
LV 2
LV 2
LV 3
- To reach LV 2
- 2base copies
- To reach LV 3
- 4base copies
- To reach LV 4
- 8base copies
- To reach LV 5
- 16base copies — the cap
- Same card, same level. A level 2 will not merge into a level 3, and two different cards will not merge at all.
- +6 ATK and +6 HP per level, applied to the printed line and stopped at 99. Rarity is unchanged by a merge.
- Foil coverage steps up each level. Level 5 is the only finish that carries across the whole frame.
04 / Deck
Thirty cards,
five on the field
A deck is legal or it is not. The builder blocks anything that breaks these rules before you can save it.
- Deck size
- 30 cards
- Copies of any one card
- 2 max
- Legendary cards, maximum
- 3
- Field slots
- 5
- Opening hand
- 4 cards
- Saved deck slots
- 10
05 / Combat
Two modes
Same cards, same rules, different opponents. The campaign teaches the board. The ladder ranks you on it.
PVE — Campaign
Solo, eight chapters
Forty encounters against fixed decks. Opponents gain roughly one level per chapter, so the difficulty curve doubles as the tutorial. First clear of a chapter pays out cards.
- Encounters
- 40
- Chapters
- 8
- Opponent level
- 1 → 5
- First clear
- 3 cards
- No entry cost. Any encounter can be retried as often as you like.
- Chapter 1 hands you a starter deck of 30 fixed cards, yours to keep.
- Rewards are cards, not rating. Nothing here touches your ladder position.
PVP — Ladder
Ranked, five divisions
Every match moves your rating. Divisions run Tin through Onyx. The ladder resets each Monday at 00:00 UTC, and a season closes after eight weeks.
- Divisions
- 5
- Reset
- Weekly
- Season
- 8 weeks
- Match length
- ~6 min
- Tin, Bronze, Silver, Gold, Onyx. Promotion takes three wins at the division ceiling.
- The weekly reset drops you one division, never more, and never out of the one you started the season in.
- End-of-season rewards pay on peak division, not the division you finish in.
06 / Tournament
Tournament rewards
Compete in Tournament Mode for potential RWA rewards.
- Format
- 8-player bracket
- Entry
- 250 FOIL
- Cadence
- Saturdays, 18:00 UTC
Each tournament publishes its own prize pool before entry opens, and the pool is what pays out — nothing is promised outside it. Rewards depend on final standing. Tokenised equities are held and settled by third parties on Robinhood Chain; FOIL neither issues them nor guarantees their availability in your jurisdiction.
07 / Token
FOIL
One token, four uses inside the game.
- Ticker
- FOIL
- Chain
- Robinhood Chain
- Supply
- 1,000,000,000
- Pack of five
- 120 FOIL
- Ranked season entry
- 500 FOIL
- Tournament entry
- 250 FOIL
- Market fee
- 2.5%
Packs, ranked season entry, tournament entry, and the fee on card trades. That is the whole surface. Merging costs nothing but the two cards it consumes.
FOIL is a game currency. It carries no claim on revenue, no entitlement to distributions, and no right to any share of the project. Card ownership is recorded on chain; the game client is free to download.